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History of games : ウィキペディア英語版 | History of games
The history of games dates to the ancient human past.〔Radoff, Jon (May 2010), "History of Social Games," http://radoff.com/blog/2010/05/24/history-social-games/〕 Games are an integral part of all cultures and are one of the oldest form of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment. Games capture the ideas and worldviews of their cultures and pass them on to the next generation. Games were important as cultural and social bonding events, as teaching tools and as markers of social status. As pastimes of royalty and the elite, some games became common features of court culture and were also given as gifts. Games such as Senet and the Mesoamerican ball game were often imbued with mythic and ritual religious significance. Games like Gyan chauper and The Mansion of Happiness were used to teach spiritual and ethical lessons while Shatranj and Wéiqí (Go) were seen as a way to develop strategic thinking and mental skill by the political and military elite. In his 1938 book, ''Homo Ludens'', Dutch cultural historian Johan Huizinga argued that games were a primary condition of the generation of human cultures. Huizinga saw the playing of games as something that “is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.” 〔Huizinga 1955, p. 1〕 Huizinga saw games as a starting point for complex human activities such as language, law, war, philosophy and art. ==Pre-Modern== Some of the most common pre-historic and ancient gaming tools were made of bone, especially from the Talus bone, these have been found worldwide and are the ancestors of knucklebones as well as dice games.〔Koerper and Whitney-Desautels; Astralagus bones, Artifacts or Ecofacts?, http://www.pcas.org/vol35n23/3523koerper.pdf〕 These bones were also sometimes used for oracular and divinatory functions. Other implements could have included shells, stones and sticks.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「History of games」の詳細全文を読む
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